Final Project reflection

I started this project with the vague idea that I wanted to make something about voyager. Those two objects created by humanity, artificial, isolated are pushing the frontiers of our experience, reaching our civilisations senses ever outwards. I was interested in this experience from the perspective of those machines.

I was interested in the identity of Voyagers 1 and 2, they started as twins but their journeys, route, triumphs and malfunctions have left them unique. I wondered how they would experience the last flickering of the end of the universe.

From this starting point the idea became progressively more abstract and broad in scope. Experimenting with the image making processes I felt that I wasn’t representing the Voyagers’ view of the end of the universe but instead developing a visual language for how I was trying to understand the vast scales of time and space.

Backlit ink in water – looking like a glowing planetary disk

When I screened work in progress versions of the film I was interested in comments that discussed the difficulty of judging scales in the images, and that this added to the immersive quality of the images. It was also apparent that when projected at larger sizes the smallest amount of camera shake, deliberate movement, or sense of the images being made broke the immersion. In subsequent filming I focused on minimising this by adjusting the mixtures and processes. I was also able to shoot in high speed so that movements could be slowed down further still.

This has been one of the most enjoyable film projects that I have worked on working with a small crew who wanted to experiment with the processes of making the images for the film and this produced a very collaborative and creative atmosphere I the studio. I think this present in the visuals of the film, in the variety and range of images.

Callum checking focus

I feel that overall the soundscape was also successful, I think that some of the sounds could have been stronger but the concept and treatment of the soundscape works for the film. A number of times I felt that I had gone down the wrong path with the soundscape, but working on the project over this length of time gave me the space to backtrack and try something new. I feel that the layers of slowly developing natural sounds closely reflects the analogue processes that were used to produce the visuals.

The voiceover component of the soundtrack is the weakest element of the completed film. I believe that conceptually the voiceover now works with the limited palette of words, and the selection of words also feels correct. It took much longer to arrive in this place that it should, I was afraid that I was going to break the film. I feel that this leaves the execution of the voiceover weaker than the rest of the film, it hasn’t been through the same process of experimentation, refection and development.

I feel that I was a bit seduced by the process of making the images, in the controlled environment of the dark studio it was easy to get lost in trying just one more experiment, and arranging another day of filming. Whilst this was an important part of the process of finding this film it was also a procrastination tactic to avoid dealing with the soundscape, I was producing work therefore the project was getting done. This was also reinforced by the seductive power of positive feedback, I as pleased with the images that I was making, and comments such as ‘I have no idea how you made that’ encouraged me to continue to explore these processes. In some way lockdown stopping filming was an important step in making me move on.

The soundscape development, especially the voiceover, would have benefitted from the same kind of collaborative relationship that I had with the image-making. I need to consider the possibilities of the contribution that others could bring to the conceptual development of the sound. I needed a collaborator for the images, I couldn’t have done it on my own (not without ruining camera equipment with ink and glycerol), but I could do the sound on my own, so I didn’t look for collaborators.

Alex and Callum setting up lights whilst I mixed sticky liquids

Whilst there are elements to this project that I feel are not prefect I do feel that it is resolved and I am looking forward to getting it in front of audiences, the film reflects the ideas that motivated it and the journey of making.

Collaboration seems like an obvious lesson from any piece of moving image work, but it is one that I seem to need to be reminded of, the openness and humility to consider possibilities that others bring. Since the Zero project in 2018 I have been working on a longer cut of that film and have been planning further filming to develop it further, as a very personal story I had not consider the possibility of working with anyone but I should be open to that possibility.

Further Development of Suspace

Having spent some time layering the visual elements of the film I returned to the soundscape. I have been working on (and thinking about) it without making much meaningful progress, I still feel that there is a missing element the aspects that I have tried so far have seemed to get further from what I have been trying to achieve.

I tried a stream of consciousness approach that I recorded whilst stuck in traffic commuting home (before lockdown. That wasn’t successful, I even ran it through transcription software but it didn’t produce anything useful.

A snippet of an hour on me rambling – nothing interesting here

I tried a few more versions of the synthesised voice approach as I noted previously the difficultly was finding words to put into have read by the voice.

Reading it out myself did not help at all. Those recording as never getting airtime.

I wasn’t at all confident about this area of exploration so I went back to working on an abstract soundscape. I was looking for an approach that addressed the bleak oppressiveness of the drone.

Listening to Hannah Peel’s Mary Casio: Journey to Cassiopeia puts me into the emotional and intellectual space that has inspired my work. But music is a expressive art-form in its own right, if the soundscape is too musical it feels like a crutch, will it put audience members into an active engaged position?

I am also still interested in the process of sonification and have worked on a few pieces with the the process that I used for Kino.

One of the pieces that I feel has moved further towards something that is useful was a an outcome of time processing a drum loop driven by a function.

I have continued to layer the new sounds with the older drones and worked to incorporate more natural sounds (rain, birds wings, breathing, snoring children). I have continued to use the process inspired by Jon Hopkins of mixing down and destructively working over the top of past versions. This gives me the sense of moving forwards (even if the end result is very similar).

The next step needs to be to return to voices.

Sunday in Peking

Sunday in Peking – Chris Marker (1956)

Marker explores the Peking of 1955 with the voyeuristic camera of a tourist, everyday life, history, people, art, parades, everything is judged equal to the collecting eye of the camera, it is a object to be captured. I think that I am very aware of this position in this film as I have walked that same path, seen those same sites (sights) as a tourist in Beijing. I have been the stereotype backpacking Brit seeking colour and exotic experiences.

Hanging out the laundry
Shanghai residential street – 2004 – Matt Prentice
Tibetan photo seekers
Children on the Eastern fringes of Tibet – 2004 – Matt Prentice
Rice sellers
Rice market – Ruili, Yunnan, China – 2004 – Matt Prentice

Marker’s film is an interesting visual document of those moments, the camera lingers long enough for the viewer to experience the scene that is being captured, allowing it to live on, preserving it. From this perspective the equalising gaze of the ‘kino-eye’ judges all things that are infornt of it worthy of capture an preservation, something of the Peking of 1955 lives in Marker’s film.

Sunday in Peking – Chris Marker (1956)

Marker’s voiceover acknowledges the subjectivity that the camera diminishes. As he describes the events that are onscreen he comments and interprets the images from his own perspective. The dusty morning he likens to politeness. This subjectivity is firmly established in the opening sequence when images associated with china are juxtaposed with the Eiffel Tower.

For 30 years in Paris I had been dreaming about Peking without knowing it

Marker
Opening Sequence Sunday in Peking (Marker, 1956)

Marker establishes this as is exploration of his journey through this place, his experience of it. This is reinforced in a sequence in a school where he shows children looking at a book that he had with him, he describes their excitement at seeing the “exotic” letters on the page. In this moment he makes the audience conscious of the value judgements that he is bringing to the images with his narration. To the children Marker is as much a curious object as Peking is to him.

Sunday in Peking – Chris Marker (1956)

The price of modernism doesn’t seem so high when you consider the price of the picturesque.

Chris Marker (1956)

Marker’s phrasing, when discussing the painful walk of a woman with bound feet, clarifies some of the issues that I have wanted to explore with my films over the past two years. The tension between progress and tradition. Marker puts a price and value on both, an uneasy relationship, impossible to completely reconcile. This same complexity seems to be present in a globalising world as cultures are pressed together.

Tutorial reflection 18.4.20

It has been a few months since I seriously explored this project having had other commitments (and a case of creative procrastination). As Ken commented during the tutorial “it seems like a different decade”. It hasn’t changed the relevance of the project, and I don’t want to pivot the project to make it about the current situation in any way. [For historical purposes the world is currently in the middle of a social distancing experiment to tackle the threat of COVID-19].

Normally busy park empty
COVID-19 social distancing has emptied the parks near Birmingham

Since my last post about this project I have been working on another new edit that started around 2 weeks ago, having left the December 2019 edit for so long when I picked it up I couldn’t return my thinking to the same place and couldn’t understand the decisions that I had made.

I had been dogmatically resisting digitally manipulating the footage that I had captured but with a new perspective this didn’t seem to make sense anymore. The images are just pieces to be combined and manipulated to achieve the intention of the piece, they are not the piece on their own.

I have been experimenting with layering and blend modes to add depth
Layered examples
The layering seems to work to further obscure the scales of the elements that have been photographed

I am still focused on this being a cinematic experience, sound is part of that experience. During today’s tutorial we largely focused on the soundscape, we discussed my challenges with the darkness of the sounds, I feel that each attempt so far has resulted in a soundscape that is threatening, ominous, and destructive. This is not where I want to end up.

Ken suggested looking at voice again as a solution to this and exploring the possibility of a child’s or female voice. Voice is something that I have rejected and gone back to a few times because I have been having difficulty finding the right words. However, we discussed the way that it might help to anchor the experience for the audience and possibly act as a guide.

This does not have to mean a voiceover or narrative but could be as abstract as the visuals. Ken suggested looking at the Cut-up method I had come across this before but it had not occurred to me to use it here. Ken suggested going back to the original concept/inspiration for the work. This is Voyager for me so my next step is to research and select some texts that could act as the source for the cut-up.

Something else that I am going to explore that is a departure from the process that I have been exploring so far is to treat the sound as a separate sonic experience of the same ideas and concepts as the visual work. This will hopefully allow for some additional random, unexpected interaction when the pieces are united.

The visual elements of the piece have been a carful balance of deliberation and chance, I think that there is the need to bring this to the sound.

Next steps for sounds

  • Not descriptive
  • Whispering in their ear – immersion behind the audience
  • Quality  of the voice
  • Breathing reacts to the spoke words
  • Different breaths in the sections
  • Delicate
  • Go back to the original idea about voyager

Final Script and reflections

Fortunately there was just time in the last session to do a script read of this draft of the script, I really enjoyed the pace of it being read aloud and felt that on the whole the dialogue sounded light off the page and there wasn’t any significant pace issues with these sections.

The two montage sections really benifitted from being shorter, I think that although they serve a purpose here if I pursue this script further I would possible remove them and find an alternate way to solve the problem. They would definately add complexity to filming the project and contributed to the main criticism that the script recieved after the read through.

With so many characters and locations and the pace of the plot in just ten pages there were comments that it was hard to follow what was happening. I think that this is a realistic observation, I wanted the pace to have the drive of adventure story whilst retaining the themeatic issues address by the world but there are very few scenes where we pause to take stock of what has happened so far. I think that I could have removed another charcter/plot point and still achieved the same world building, I think I was enjoying developing this idea too much to notice that for ten pages it really didn’t need to cover so much ground, this was Park’s story and anything that didn’t directly service that could have been dropped, I think Sally could realistically have been merged with Lily in this version and it would have still achieved many of the same points.

I don’t think that this is what I will do going forward as I think that there is enough story here to support a longer running time and I want see if I can make it work for 25-30 minutes. I enjoyed writing these characters and this world.

Script versions 1 & 2 and script reports

First draft

I wrote the initial draft of the script in two short sittings once I had done the second version treatment. I felt that I was fleshing out the structure that I had established. It was interesting that I felt the character of Sally came through more strongly whilst I was writing and the this resulted in an engaging dynamic between the central four characters that I felt could setup developing this group further in a longer script or for a multiplatform narrative. I have never used a montage before but following the story structure workshop I was inspired to try the cinderella structure (Vonnegut, 1981).

Diagram of Kurt Vonnegut’s Cinderella story shape – https://visage.co/wp-content/uploads/2014/08/kurt-vonnegut-visage-charts-031-816×464.png

I imagined Park reaching rock bottom at the beginning of the script, having worked so hard for so long, and made many sacrifices to become a doctor, she is then stripped of the that. I remember discussing with someone that had hoped to work in a sporting field, and how they spoke of losing that after an injury made that impossible. Although the process of dealing with this could have be a story in its own right in this short script I wanted to establish this as the plot and character motivation for what follows. I felt that to this would Park the strength of motivation to act quickly when turning to help a new community, and setup the surgery without thinking through the consequences that this might bring. I also felt that this building would work as the tooling up phase of the story arc and was why it was important to have the montage sequences to establish the both that Park had hit bottom and that she was building herself back up within the 10 pages.

The goes to the ball sequence for me is the scene where Park visits the vampire. She is able to diagnose a difficult patient and also comes to terms with the man who put her in this situation, she is able to act as a professional even when her personal relationship might find it difficult. This high does not last long as she is told that the underground surgery has been found.

First draft feedback reflection

I really appreciated the feedback that I received it was a nice ego boost that the commenters enjoyed the world and characters.

There were two key themes to the feedback, the complexity of the plot and amount of ground covered in a short space was challenging and that the ending also felt abrupt. I had to reread the script a few times and digest the feedback for a few days to try and formulate a strategy for adding clarity whilst also further building the drama and threat at the climax.

I also had another piece of feedback where someone commented that they found the last shot excessively cheesy, that it was a bit of a cliché. This was one of those pieces of feedback that helped me clarify what I wanted to achieve, I felt that this visual that being familiar was exactly how I wanted to leave the characters, like they were a familiar group to us, this worked with the family/adventure tone that I wanted to achieve. And ultimately this led to the solution that I chose.


Second Draft

For the second draft I wanted to focus on the structure and climax issues without worrying too much about the length, but knew that there was no point just making it longer as I would just have more to cut in the final draft, what I settled on was a ‘not any longer approach’. I felt that with a number of changes to be made (and with the script only 13 pages) I could afford to start from a blank document and rewrite the majority if needed. In this way I was less likely to copy over unnecessary extra scenes, and I spotted a number of scenes/characters that were nice for fleshing out the world but not totally necessary, for example Walter, who was in the first treatment, was finally combined with another character.

The big additions were the escape from the burning building to the climax, which was obviously what was missing when it was suggested, and the opening chase. The chase was inspired by the ‘cheesy‘ comment about the last scene. I wanted that scene to feel like the last page of a comicbook, a couple of speech bubbles and a big image that resolves the story but leaves questions. I went back to this source and wondered how I draw from this to solve some of the plot clarity issues that had been identified in comments.

Sex Education (Nunn, 2017) – https://resizing.flixster.com/TGVAH6T3snTfaofJZKTBNKKfRjw=/1500×2222/v1.dDs0MDIwNjA7ajsxODM2NDsxMjAwOzE1MDA7MjIyMg

I really like the alternate reality US/UK mashup that is created in Sex Education (Nunn, 2017), to me it felt familiar for the genre yet adapted it to ask questions about the conventions. Lily’s netball uniform and the way the chase is structured is my attempted at a similar idea, Lily is the cheerleader victim stereotype but there is something unexpected at the same time. I’m not sure that I have fully achieved the depth of her character on the page at the moment but there is a starting point.

Second draft feedback reflection

Again feedback was very helpful in identifying the focus for final draft revisions, the plot seemed to be clear enough now and the focus was on the length, number of threads to the plot, and the slow pace of the start after the chase. I was really encouraged to hear that it was new problems that had emerged rather than looking for another solution to the same problem, this feels like useful progress.

Outlines and Treatments

Matt Prentice Tuesday, 11 February 2020

This was the first version of the outline the feedback was positive and this encouraged me to push forwards with this structure. Although I was broadly pleased with the world and Park’s character I was still exploring where the narrative was going . I had been thinking a lot about Se7en (Fincher, 1995), and this influence how I was thinking about the world at the time and this would come out further when I came to writing the treatment.

Se7en (Fincher, 1995). https://film-grab.com/2013/09/09/seven/#bwg1381/85854

It was during the writing process of this treatment that I realised that I was going off down the wrong path, it was for me a useful example of why a treatment can be a really useful step, I have used them on most of the screenplays that I have written. The process of visualising the world whilst writing it and taking the characters on a journey brings them to life for me and fleshes them out, I prefer this way of developing the backstory and life of a character to writing a character profile before writing, I just make notes of the character details and history in my notebook whilst I am doing this to keep them consistent later on. Whilst writing this treatment I establish for myself that Park was already partly an outsider before she could no longer practice medicine. An only child who had moved away from home, she had had to work hard for the grades she needed, the long hours ment that she had missed out on some social experience.

Whilst watching Mr. Robot (Esmail, 2015) that was a scene of him being choked with concrete, watching that sequence it clarified for me that I had gone much darker with the tone than I had originally intended. I wasn’t sure how to revise this in the treatment phase without going back to the outline.

Matt Prentice Tuesday, 17 February 2020


When returning to the outline I knew that I wanted to create a much more inclusive world more accessible to a wider target audience. This much more closely reflected my initial conceptions for the world, although I further developed this to have a stronger comicbook influence. The way that I think about this world is something that could work for games, TV, film or comicbooks. I felt that the some of the themes that I wanted to address would work with a family/adventure tone, similar to Stranger Things references. Although it would be difficult to establish in 10 pages I wanted to begin to build an ensemble cast around Park, to establish where I wanted the world to develop as well as working as a 10 page script.

Stranger Things 2 (Duffer, 2017)

Matt Prentice Tuesday, 18 February 2020


Once I had established the second version of the outline I was able to create another version of the treatment very quickly. I felt much more confident about where the characters were going and were going to develop and how that reflected the world I wanted to create. From this version of the treatment I was able to go straight into writing the script.

Matt Prentice Tuesday, 21 February 2020

Pitch feedback and Outlining

Idea 1: That scar really won’t heal if you keep picking it.

A malpratice case leaves a Doctor with only the undead to treat, and their new patients turn out to have bigger problems than maggots.

Feedback for all three ideas was fairly positive but general consensus was that the first idea was scaled most appropriately for the 10 page/minute length.

Outlining

I started trying to outline straight away last week but ended up with somethingh that was more like a treatment.

I have always found something inherently absurd about zombies and afterlife concepts.

Shaun of the Dead (2004), Edgar Wright

Shawn of the Dead (2004) has a clear similarity in the mixture of contemporary society…

Beetlejuice (1988), Tim Burton

But Beetlejuice (1988) is one of my earliest film memories and has a strong influence on how I think about film. The humor comes from the surreal situation rather than “jokes”.

In ‘That scar really won’t heal if you keep picking it’ I want the protagonist to very comfortable with the situation hopefully illustrating to audience that this is the ‘normal’ in this society. This is intended to establish the antagonist as culture of rejecting and marginalising people who are undead.

Pro-Brexit supporters take to the streets. Yui Mok/PA Wire

Script pitch

I have found it interesting trying to develop ideas to pitch given the constrains of developing a world that could work in multiple media and a range of stories. How do you set up a space in which both other writers and the audience can play out their own stories. As was discussed during last week’s seminar this is clearly a trend in the sector with franchise intellectual property a huge draw for audiences. Disney have a strong position in this area after picking up and carefully managing both Marvel and Star Wars. How are the other key industry players going to respond? It seems that there isn’t an easy formula to copy as Warner’s squandering DC and Harry Potter would suggest.

For each of the ideas that follow I wanted to consider; the world, our guide introducing it, and their unique perspective on it?

Idea 1: That scar really won’t heal if you keep picking it.

A malpratice case leaves a Doctor with only the undead to treat, and their new patients turn out to have bigger problems than maggots.


Idea 2: A very British monster hunter

Born adventurer, moderniser, servant of the glorious British Empire has their idealism rocked by a troubling encounter with a less than mythological monster.


Idea 3: Report 37

Climate disaster has crushed humanity into endless megacities of factories, farms, and homes. A bureaucrat questions their role maintaining a peaceful, fragile, unequal status quo.

Writing again

I haven’t undertaken a structured approach to writing for a few years, the last few things I have written have just been for me to make something with a specific objective. But a short that I wrote more than 10 years go is in the final stages of postproduction, and is due out in a March.

Where did that world come from?

Totally addicted to watching paint drip

Although I have been a bit slack on the blogging front I have spent a fair number of hours in the studio and edit suite over the past few weeks.

After a total hiatus to the project through September I went back to working on the soundtrack in late October and screened a new version of the film in early November. This version was again missing the voiceover, it feels out of place every time I add it back in, I think I might stop trying.

November edit – working title suspended in space

The most positive feedback that I got was that at a number of points viewers felt they were lost in the images and could not gauge the scale, were they looking at stars or cells, and that this was immersive. It was noted that both camera shake and movement detracted from this as I gave subtle depth queues, breaking the illusion. This gave me the direction that I needed for the next phase of development. I have been working with the same cinematographer, Callum, on a new series of shoots to try and eliminate shake and movement.

Glycerol – Red ink, blue light, white background

Something that has proved to be very interesting in these experiments is that Callum has got access to a Sony A series camera that is able to shoot 120fps at 1080p. This has produced some spectacular images that I was surprised that we were able to achieve. The lighting setup has been the same, 1 hard source as far from the tank as possible, but we have experimented with some coloured gels, and white as well as black backgrounds.

Glycerol – Red ink, white background

We have also had success using a larger 300ml syringe and lengths of clear tubing to more consistently add the coloured or cloudy elements to the tank. Notable successes were; adding thinned white acrylic paint to the bottom of a tank of pale red glycerol, red ink suspended in glycerol under blue light with a white background, and slowly dripping a black ink/acrylic mix into water.

Glycerol – Red ink, white acrylic paint, blue light, black background

With the high frames rates that we have filmed at there were another 2 hours of rushes to sort, initially I was much more decisive discarding footage with camera shake, and even good sequences that had a focus pull (initially the focus pulls looked interesting as different strands and filaments come into focus, but the focus change often gives away scale).

Red Glycerol – White acrylic paint, black background

With the footage sorted I decided to go back to an empty timeline and rebuild from memory and a fresh take on the footage the sequences.

Water – Thinned white acrylic paint (dripped), black background
Water – Thinned black acrylic paint (dripped), white background
Water – Thinned black acrylic paint (dripped), black background, backlight

Words to say – update

I originally started this post on August 18th but didn’t mange to finish it. I wanted to update my blog again today but without this post it seemed that there was a piece of the journey missing, the following post is as I left it in August.

With the picture edit fairly settled I have done a bit on the sound design continuing on from the starting point that I had (I will write about this in another post), but have mostly been deliberating on the script for the voiceover. In my last post about the VO I was scratching around but really felt like I hadn’t got close to any clarity about what I wanted to say yet, or how.

I have been reading a series essays and book extracts that have been looking at social theory in relation to changes and trends in contemporary society. This is a theme that I have returned to in a number of blog posts this year, even if I haven’t really got near addressing it in my work. In particular, Is Is still ok to dream of utopia?, I referenced the ideas of technological pessimism. I wanted further arguments on these questions, I needed to read others grappling with it.

I in no way feel that I have a full and complete reading or critique or the writers that I have engaged with but I feel that I am beginning to arrive at a place where I have the confidence to say what I want to for this film, now, I reserve the right to be wrong but this time I don’t feel like I have to put that clause in the work. I intend that through the abstraction in the visuals and soundscape I will have established the space for interpretation in the work allowing me to make a series of statements in the voiceover as starting point for that analysis.

Script

Crimes are committed in the name of progress

But progress is not a crime

Crimes are committed in the name of modernism

But modernism is not a crime

Crimes are committed in the name of making a better world

But wanting, and striving for a better world is not a crime

Peace, not a crime

Love, not a crime

Understanding, not a crime.

A radio telescope

I feel that I have had long enough trying to get some perspective on my film. I ran into a theoretical wall that I need a few journals to help me get a few thought holds to help me scale but I will tackle that in another post.

Today we took a family visit to Jodrell Bank and the Lovell Telescope, I have previously mentioned that my love of space science and exploration is to some degree shared by my family. So we went and ticked something else of my bucket list, I have wanted to go to Jodrell Bank and see the telescope ever since I was a child. It wasn’t just the science but also the pop culture references, mainly Dr Who when I was younger and later Joy Division, that drew my attention.

I knew that I was going to write something about the visit because the subject is closely aligned with that of the starting point for my film. The imagery displayed around the site, is the imagery that inspired my experiments with fluids and fish tanks.

Lovell Telescope from the side.
It looks like an eye to me

After the initial marvelling at the size of it, and the joy at being there (I really like space), I was struck by how much it looked like an eye. I felt like I was treading ground that I had covered before, this is a mechanical eye, it can see what and where we can’t, not only individually but globally we are augmenting ourselves with senses that reach beyond our biological limitations.

‘Chernobyl’: Icelandic Artist Drew Sounds From Power Plant to Compose HBO Soundtrack | Billboard

Icelandic composer Hildur Guðnadóttir begun “treasure hunting” with her ears at a decommissioned nuclear power plant in Lithuania to create the ominous soundtrack for the HBO mini-series Chernobyl, which has earned 19 Emmy nominations.

— Read on www.billboard.com/articles/news/international/8527454/hildur-guonadottir-icelandic-artist-chernobyl-soundtrack-interview

I was really drawn to the process of using sales from the environment to build a soundtrack that was musical. Although the Chernobyl soundtrack is generally ominous there are sections that are more hopeful. The ominous tone of my film’s soundscape is the aspect that is not working for me that the moment, I am searching for inspiration to solve this.

Written words are so transparent

I have spent this morning taking another pass at trying to write a script for the voiceover. I managed to come up with something, I recorded a version with my own voice but that isn’t going to work at all, it is not going into the film.

  • possibly I’ll never show it to anybody,
  • What is on screen is a thought taken shape,
  • Internal made external made internal again,
  • very broken loose,
  • a circle.
  • Working in the dark,
  • how big is the jigsaw?
  • some pieces fit,
  • Is that an edge?
  • No,
  • just a bigger piece at a new scale,
  • but still the pieces keep going together.
  • We look out of our window and think,
  • Its dark out there and we try to do the best in the rain,
  • In a vast cosmos I don’t understand it is easy to feel small,
  • insignificant,
  • A pale blue dot,
  • A smudge no bigger than a pixel,
  • But someone made the camera that took that image,
  • Made the Voyager that reach out into that vastness,
  • a messenger,
  • Possibly not so insignificant after all,
  • Or just the fleeting moment of joy,
  • Of finding a parking space.

In trying to write the voiceover it is clear how much more exposed, less confident, I feel with written word. They feel transparent, ideas bare.

I recorded another version, synthesised using text to speech, I really heard the flatness that had been commented during the last session of the year.

Stop and Reflect – Final Project

I had been focused on getting principal photography organised and executed for the last few weeks, falling into the the same hole that I identified in my Back to basics post – Back to basics – Final Project

Before sitting down to begin a period of post-production I wanted to remind myself of why I was making this film, what were the choices that I had made along the way. Reading back through the blog posts that I had written the clearest thing to me was that there was no truly defined coherence to the work so far, just a series of loosely defined but related questions and thoughts, and 460 GB of footage of liquid moving in a fish tank.

Blue and yellow ink corn syrup mix
How do you start to edit hours of footage of gloop?

Stuck

I began to realise that with this project the footage wasn’t going to suggest the next move which is my typical approach to beginning an edit. I turned back to the voiceover script as a possible a route forwards, but I was more bogged down here, voiceovers aren’t really my thing I’m not sure why that sounded like a good idea when I proposed it.

A phrase that resonated with me when I read the blog back was…

Artificial Intelligence Artist in my RSS feed

There was something about the jumbled assemblage of the words that suggested a way forwards. I have looked in previous projects at using algorithmic or process based approaches to creating work. I wondered if the script might be hidden in the posts that I have already written. I was planning on finding a mechanical eye to help me find it before returning to the editing process. I didn’t.

Thanks Brian

I sat down with the intention of coming up with a process to create the script a few times but didn’t, I always ended up doing somethings else. I sat one evening searching for a way forward and remembered a technique (trick, tool) that I have used a few times before, and encourage my students to use, Oblique Strategies. There are lots of great web resources that explain what Oblique Strategies are, and this video of Brian Eno talking about them.

Brian Eno discusses how he developed Oblique Strategies with Peter Schmidt

I use a iPhone app now but have used dice and a list in the past, I find it works best if you try to force yourself to make use of whatever card comes up, even if it doesn’t seem that obvious, for me, that not obvious bit is why it works. The way I approach using the cards is as if I had a minute with Brian Eno and could ask him for his advice, the resulting card is the feedback from Brian, like any good feedback there is often some degree of interpretation that we still need to do.

Listen to the small voice

The card I drew was “Listen to the small voice.” So I did, I went on holiday and fun with my family in Disneyland. Once I was back I was able to get an initial edit of the footage done without too much resistance.

I had started this post when I did the blog review a few weeks ago but had not finished it, I nearly discarded it but felt it was important to document as this help to foreground something for me, this film, because I want it to be, is optimistic.

Skype tutorial

I had a discussion with Ken yesterday which largely focused on the voiceover, I had been seriously considering dropping the VO altogether but now it seems like it isn’t going anywhere. We discussed the way the imagery was developing to position the audience in a meditative space, and it seemed that the audience would need a frame of reference for what they would be meditating on. The voiceover needs to be this framing device with a theme of ‘possibility’.

Progress update – an edit

After finishing filming I spent some time collating and digesting the footage that we had captured. I played around with it in some temporary projects, layered it, graded it, messed with it, destroyed it. I deliberately didn’t keep any of that playing, I just wanted to spend some unconstructed time with the footage.

Then I took some time off from it, I read some books, journals and went on holiday.

I reconnected with the footage and did some simple colour coding of the files to give me a starting point for visually getting an idea of how to sequence the clips (magenta and purple clips were rejects). Green clips tended to have more movement, blue clips were stiller, tan clips were cloudy. I used this as a quick way to give a rhythm to the film.

Screen shot of colour coded timeline to visualise rhythm
Timeline with colour coding to visualise rhythm
Example of organised bin

I didn’t think that file names would be that useful for organising here as they would would be largely similar, bubbles in liquid 1-13.

I started working with some sound ideas that are developing from earlier projects. I haven’t totally rejected the voice over concept but I wanted to put something together that didn’t use it at all.

The sounds are layers of distorted rain and sea sounds that I have recorded over the past few weeks. It is fairly simple at the moment and doesn’t have enough layers or texture but starts to give an idea of a possible direction.

We were in Paris in the middle of the heat wave, as a new Prime-minister came to power in London, contrasted with democracy protests in Hong Kong, and rallies by the sitting US President were eerily similar to less democratic periods in Europe. I am making a film that dreams about the end of time, how much should it respond to now.

Final Project Principal Photography – 10/07/19

Glycerol

Last week I spent the day playing with Glycerol, drawing inks and acrylic paint again. After the test shoot the day was much more methodical, although it was still difficult to predict what would happen with the different mixtures I had broad ideas about how to get as many shots from one tank as possible, the acrylic was always the last to go in as it quickly fogs the whole tank.

One of the changes from the test shoot was moving the light further from the tank (as far as we courgette it in the studio) and moving the improvised flag closer to the tank. This gave sone really useful control to how the tanks was illuminated, we were often able to create a thin shaft of light that highlights part of the tanks contents.

Slider setup

Another change was the use of a slider to create some dynamic but stable movement whilst the contents of the tank are moving very slowly.

It was essential having a crew helping out, it would have been impossible to achieve without a few other skilled hands on board.

Example Images

Frame grab bubbles in viscous fluid.
Frame grab bubbles and glitter in viscous fluid.
Frame grab ink in viscous fluid.
Frame grab viscous fluids mixing.
Frame grab viscous fluids mixing.
Frame grab coloured viscous fluids mixing.
Frame grab paint suspended in viscous fluid.
Frame grab light source seen through viscous fluid and paint flecks.